Lucky Clock Set Up Instructions

Lucky Clock can be setted up to be used only as a clock, or as well to give prizes. Prizes can be only objects or it can be money too.

You can also establish every how many minutes give prizes and, in case of giving money as a prize, you can also decide the amount.

The range has to be setted up too. It means the distance in meters around the clock where people will get prices. The maximum amount of people that will get prices is 16. They will be the closest 16.

You can also decide which persons will not get a prize from the Lucky Clock. For example, some friends who are very frequently coming and they don't want to get prizes, your staff or letter callers, your banned list, etc. It is not necessary to include yourself (owner), since the Lucky Clock will recognize you and it will not give prizes to you.

Steps to follow to get the Lucky Clock working:
  1. Take the Lucky clock out of your inventory and place it where it will be working. it is recommended to use a high and centred place.
  2. Right click the clock, edit, and contents tab.
  3. Transfer all the items you want to give as a price. If you are going to give clothing, body parts, scripts, sounds, textures, landmarks or notecards. Place them inside a box first. Since only objects will be delivered as prizes.
  4. Once you have all the prizes in the Lucky Clock, open the note "setting" which is also there in the contents tab.
  5. In the second line writte the amount of time in seconds from a prize-giving to the next one. 300 seconds = 5 minutes.
  6. In the 5th line write the range in meters around the Lucky Clock.
  7. In the 8th line write Y if you want to give money as a prize or N if you don't want to give money.
  8. In line 11 (last one) write the amount of money if you decided to give money as a prize.
  9. In line 14 write the list of the avatars names you don't want them to get prizes, writte the names exactly as they are because this is case sensitive. Separate them by commas. For example: Azul Wilder,Your name,His name
  10. Save the note and close it.

If you only want to give money as prize, don't place any object in the contents tab of the Lucky Clock and write Y in the 8th line of the note setting. In line 11 write the amount of money.

If you want to use the Lucky Clock only as a Clock. Don't put any object in the content tabs and writte N in the 8th line of the note setting.

If you decided to give money as a prize you will get a money giving permission request in the top right corner of the screen. You have to click grant if you want people getting the money.

If you have already read the info notecard you will know that the clock makes a cucko sound when o'clok hours. As well, if someone touches the clock it will say the time it is, and if the one who touches the is the owner, it will also say the total amount of objects in the contents tab ready to be delivered as prizes.

When the prize-giving moment comes. If there is someone in the range of the clock, it will start sounding an alarm siren sound and fireworks visual effect will start too.